My first try was to use LineInCode and Netcat for Windows on the client side and to use module-simple-protocol-tcp on the server side. Also, the Win32 binary build didn’t work for me, perhaps because it’s somewhat outdated and buggy. There are a couple known workarounds such as using WinESD, but they are all pretty experimental. However, the biggest problem with PulseAudio is that it doesn’t have a descent client implementation for Windows. It allows me to stream audio between machines. PulseAudio is a great network audio server for Linux.
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